Tran Van Hieu
Software Engineer & Game Developer
Bridging Software Engineering with Immersive Game Design
I am a 3rd-year Software Engineering student with a relentless drive for Game Development. My approach focuses on creating high-performance, scalable game systems by applying solid engineering principles to the creative world of Unity.
From architecting Multiplayer Co-op environments with Photon to designing data-driven RPG systems, I specialize in bridging the gap between complex Backend logic and intuitive Frontend gameplay experiences. I am committed to optimizing every "frame" and every "line of code" to deliver the best player experience.
Skills
Combining strong Computer Science foundations with modern development technologies.
Core Computer Science
Object-Oriented Programming
Data Structures & Algorithms
Design Patterns
Technical Skills (Tech Stack)
Game Development
Unity
Web Development
Node.js
Express.js
JavaScript
Tools & Platforms
Git
Firebase
Aseprite
Resume
A Software Engineering student with a deep passion for Game Development. I combine strong architectural foundations with hands-on experience in Unity and Multiplayer Networking to create immersive and optimized gaming experiences.
Professional Summary
Aspiring Game Developer with a background in Software Engineering. Proficient in Unity Engine (C#), Node.js backend, and Photon Networking. Focuses on building scalable game systems, performance optimization, and seamless multiplayer experiences.
Contact Information
- Ngu Hanh Son District, Da Nang City
- tranvanhieu.dev@gmail.com
- +84 388 547 009
- github.com/DylasCoding
- linkedin.com/in/vwnhius/
Key Technical Competencies
Projects Experience
2D Action Roguelike Multiplayer
10/2025 - 01/2026 (3 Months)
Team Project (2 Members) | Role: Backend Lead & Gameplay Developer
- Engineered a real-time multiplayer combat system using Photon PUN 2, implementing custom Lag Compensation and state synchronization for smooth Co-op gameplay.
- Architected character logic using a Finite State Machine (FSM) to manage complex animation states and networked movement (Dash, Combat, Hitboxes).
- Optimized runtime performance through Object Pooling for projectiles and VFX, significantly reducing Garbage Collection (GC) spikes during high-intensity combat.
- Developed an Event-Driven Architecture to ensure loose coupling between game systems (UI, Combat, Sound), enhancing codebase maintainability and scalability.
- Integrated RESTful APIs via UnityWebRequest to synchronize persistent player data and authentication with a Node.js/Express backend.
World Shards – Turn-Based RPG Mobile Game
03/2025 – 05/2025 (2.5 Months)
Personal Project | Unity & C#
- Designed and developed a full-featured Turn-Based RPG gameplay loop for Android, centered around a Elemental Advantage System (Fire, Water, Wood, Neutral) and class-based combat roles.
- Integrated Unity Cloud Services to handle player authentication, save data persistence, and cross-device progression.
- Implemented core RPG systems including a Gacha summoning pipeline, hero progression (Leveling, Stat Growth Curves), and a skill-based combat system with 3 unique active abilities per character.
- Created a mobile-first UI/UX flow optimized for touch interaction, combined with a dynamic SFX/BGM system to reinforce combat feedback and immersion.
- Optimized runtime performance for mobile platforms, focusing on memory usage, battle flow efficiency, and scalable team composition & synergy logic.
MeloVerse - Music Streaming Platform
9/2024 - 11/2024 (3 Months)
Team Project (2 Members) | Role: Fullstack Developer
- Collaborated with a teammate to architect and build a scalable music platform using React.js and Node.js.
- Lead the Backend development, designing a MySQL database schema and implementing RESTful APIs with JWT authentication.
- Utilized Git/GitHub for version control and task management to ensure seamless integration between Frontend and Backend.
- Successfully delivered a feature-rich MVP including real-time lyrics and an automated Admin/Artist workflow.
Education
Software Engineering
2023 - Present (Expected Graduation: 2027)
Vietnam - Korea University of Information and Communication Technology (VKU)
- Strong foundation in Object-Oriented Programming (OOP) and Software Architecture.
- Self-studying Unity Engine and C# to develop 2D/3D cross-platform games.
- Focusing on game physics, optimization, and creating immersive user experiences.
Portfolio
A showcase of my journey in Game Development and Software Engineering, featuring real-time multiplayer systems, RPG mechanics, and full-stack web solutions.
Contact
I am always open to discussing new projects, creative ideas, or opportunities to be part of your vision. Whether you have a question about my technical stack or just want to talk about the future of gaming, feel free to reach out!
Contact Info
Reach out through any of these channels. I typically respond within 24 hours to all inquiries regarding game development, software engineering, or technical collaborations.
Location
Ngu Hanh Son District
Da Nang City, Viet Nam
Phone Number
+84 388 547 009
Email Address
tranvanhieu.dev@gmail.com
Get In Touch
Looking for a dedicated developer to bring your game concept to life or help optimize your current project? Let's connect and turn your ideas into high-performance reality.